Scoring your Mahjong Hand, Singapore-Style

This scoring applies to all players. Where the winner and dealer score differently, it is pointed out.

  1. Add up your base points (described below).
  2. Multiply this by 4. If it doesn't come to an even multiple of 10, round up to the next multiple of 10.
  3. The winner applies 50 more points.
  4. Apply your doubles (Fans). Fans are exponential, so a score of 60 with 3 Fan is 60 * 2 * 2 * 2 = 480.
  5. Kongs are paid 300 points at the moment they occur.
  6. If a player draws both the Cat and Mouse animal tiles, or the Rooster and Caterpillar animal tiles, they are paid 300 on the spot.
  7. Flower tiles can be Konged when you have all four with the same number.
  8. The Dealer (relative East Wind) always wins and loses double, i.e., if the dealer has money coming, he/she gets twice as much. Conversely, every point owed must be paid double. Advice: don't lose to a big hand if you're dealer, and don't lose to the dealer when he/she has a big hand!

Base Points

MeldRevealedConcealed
Chi (sequence)No pointsNo points
Mid-card Pong (2-8 any suit)1/2 point1 point
Mid-card Kong* (2-8 any suit)2 points
End-card Pong (1 or 9 any suit)1 point2 points
End-card Kong* (1 or 9 any suit)4 points
Wind Pong (any wind)1 point2 points
Wind Kong* (any wind)4 points
Dragon Pong (any dragon)1 point2 points
Dragon Kong* (any dragon)4 points
Any Flower or Animal1 point
The Pair** (winner only)1/2 point

* Kong pays 300 points (600 from or to the banker) at the moment it is declared. If the Kong is made by drawing the 4th tile from the wall into a concealed Pong, it is Am-Kong and pays 600 all around. All Kongs must be natural, that is, with no wild cards.

** The pair is only counted for the winner and only if the tiles are such that, had they been a Pong, they would have scored a Fan. That means the pair counts as a half point if it is a dragon, the prevailing wind, or the winner's relative wind.

Fans (Doubles)

Every meld or tile from this list adds another Fan to your score!

Special Hands

*** To win Peng-Hu, which is all about having the crappiest luck of all, the winning tile must not have been unique. That means there must be more than one kind of tile that would complete a ready (calling) hand. If you're waiting specifically to complete your pair or a Chi bounded by an end-card (1 or 9), you can't win Peng-Hu. You can go mahjong and win the game, you just don't get any doubles. For instance, this hand cannot claim Peng-Hu:


Only a 3 Character can complete this hand, so it can't be Peng-Hu.

Example Winning Hand

Red Dragon Red Dragon 5 Ball 5 Ball 5 Ball 6 Character 7 Character 8 Character North Wind North Wind North Wind West Wind West Wind West Wind West Wind

  1. Pair of dragons -- 1/2 point (winner only)
  2. Pong of 5-Ball, concealed -- 1 point
  3. Chi of Characters -- no points
  4. Pong of Pak, the relative wind, revealed, 1 point
  5. Kong of Sai, the prevailing wind -- 4 points
  6. No flowers
6 1/2 times 4 is 26, rounds up to 30. 50 for winning makes 80. The Pong of Pak (North Wind), being the player's relative wind, is 1 Fan, bringing the score to 160. The Kong of Sai, the prevailing wind, is another Fan, bringing the score to 320. The dealer must pay this player 640.