This scoring applies to all players. Where the winner and dealer score differently, it is pointed out.
| Meld | Revealed | Concealed |
|---|---|---|
| Chi (sequence) | No points | No points |
| Mid-card Pong (2-8 any suit) | 1/2 point | 1 point |
| Mid-card Kong* (2-8 any suit) | 2 points | |
| End-card Pong (1 or 9 any suit) | 1 point | 2 points |
| End-card Kong* (1 or 9 any suit) | 4 points | |
| Wind Pong (any wind) | 1 point | 2 points |
| Wind Kong* (any wind) | 4 points | |
| Dragon Pong (any dragon) | 1 point | 2 points |
| Dragon Kong* (any dragon) | 4 points | |
| Any Flower or Animal | 1 point | |
| The Pair** (winner only) | 1/2 point | |
* Kong pays 300 points (600 from or to the banker) at the moment it is declared. If the Kong is made by drawing the 4th tile from the wall into a concealed Pong, it is Am-Kong and pays 600 all around. All Kongs must be natural, that is, with no wild cards.
** The pair is only counted for the winner and only if the tiles are such that, had they been a Pong, they would have scored a Fan. That means the pair counts as a half point if it is a dragon, the prevailing wind, or the winner's relative wind.
Every meld or tile from this list adds another Fan to your score!
*** To win Peng-Hu, which is all about having the crappiest luck of all, the winning tile
must not have been unique. That means there must be more than one kind of tile
that would complete a ready (calling) hand. If you're waiting specifically to complete your
pair or a Chi bounded by an end-card (1 or 9), you can't win Peng-Hu. You can go mahjong and win the game,
you just don't get any doubles. For instance, this hand cannot claim Peng-Hu:

Only a 3 Character can complete this hand, so it can't be Peng-Hu.